


In other words, allowing diplomatic offers to be sent, allowing research to be queued, changing city production etc.

Now I hear the devs are looking into things to do during a combat, for example, any action that doesn't affect the map state, so anything not involving creating or moving units I believe. So the choice boils down to EL combat or AoW combat + wait. Therefore when a combat is in progress, all other actions stop, because it is a queue.Īnd there is no way to resolve that, whilststill maintaining a seperate combat layer.Įndless legends' combat occurs on the same layer, not a distinct one like in AoW3, which is why they managed to make it simultaneous. It's also a seriously challenging issue to resolve, because of the structure of the game itself.Ĭombats are instanced actions that form a queue with the other actions on the strategic map. That killed AOW3 multiplayer for me at it's core. Messaggio originale di Rumiko:What I hope for is that we wouldn't be forced out of the game watching others or black screen or something while other players are battling.
